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Currently working at Naughty Dog

           I am a game designer specializing in game design and improving development tools, including level editors, game engines, and 3D modeling software. I am deeply involved in examining and troubleshooting game levels and features to ensure they function optimally within the game environment. My work is crucial for refining game design by rigorously testing and providing feedback on the tools developers use to create compelling and immersive gaming experiences.
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Design, Prototyping, Implementation, Brainstorm

Project Titan (Epic Games)

Role: Designer

Project Titan was an ambitious collaborative endeavor I worked on with a talented team of artists and developers from Epic Games. The goal was to answer a simple but exciting question: what would happen if thousands of creatives joined forces for an epic art jam?

The result? Over 4,000 contributors came together to build Titan - a stunning open-world environment spanning 64 square kilometers and featuring nine unique biomes, each filled with imaginative characters and assets.

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Cinematics, Chaising System, Sound Design, Pitch

Snowfall

Role: Solo Developer

"Snowfall" is a horror game set in a snowy, nighttime city inspired by the Silent Hill series. The main character, searching for his lost girlfriend, encounters peculiar events in the city during a declared snowstorm. The level is developed in Unreal Engine 5.

Role: Solo Developer

"Planet Enigma" is a sci-fi fantasy open-world game. A space mercenary crashes near a base for mining rare resources on the planet. Upon exploration, it is revealed that all base workers are dead. Additionally, a mysterious cult is found in the local forest, having established connections with the inhabitants of the mines.

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2D Map / Level Design Document

Planet Enigma / Open World

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Level Design | Semi-Open/Puzzle

Lost Kingdom / Adventure 

Role: Solo Developer

"Lost Kingdom" is a third person adventure game. In the Thai jungle, a character pursues a helicopter but tumbles into an abandoned forest with hidden secrets and ancient ruins.. He seeks salvation, solving puzzles and unraveling the mysteries of Lost Kingdom

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Group project with Naughty Dog colleagues

Narrative Game / Open World

Role: Designer and Environment Artist

This indie project is developing in collaboration with some developers from studios such as Rockstar Games, Santa Monica Studio, and Naughty Dog.

This game is a first-person walking simulator (i.e., Firewatch, MYST) in which the player controls an astronaut who must repair his spacecraft and return to his family. While gathering supplies in an abandoned research campus the player uncovers the aims of the campus’ long-gone scientists as well as the astronaut’s troubled past and future.

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Level Design / Non-Linear Level

Mini Open-World

Role: Solo Developer

Inspired by GTA and Hitman, the game is set in a world where the player has several targets across the map. Numerous secret paths and parkour routes allow the player to eliminate targets in various interesting ways. Developed in Unreal Engine 5.

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Scripting

FarmingRPG / Open World

Role: Solo Developer

Stardew Valley-style game in Python and Pygame, featuring farming, foraging, day-night cycles, weather effects, and a merchant character. Developed only on Python.

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Level Design | Storytelling

The Mummy's Curse

Role: Solo Developer

The Mummy's Curse is inspired by Uncharted, God of War, and Assassin's Creed. The level is set in Egypt's Tomb with six unique environments, where players can explore using traversal mechanics.

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